I would like to be able to give an accurate benchmark, but that would be too easy, as I have a very high opinion of the morphs in the M6 bundle. I would also have to use a large number of non-DAZ morphs, which is a test that is only possible in your own scenes. I have gone through a number of scenes created by DAZ users on the forums, and I have used a large number of morphs with each scene.
The problem with DAZ is that there is no benchmark to show how well the morphs in the bundle work. So how well do they work? It is hard to say, so how well do they work? Those are not questions you normally ask about a morph, but in this case, they are important. In short - the morphs work wonderfully. They will do exactly what you tell them to.
The M6 Bundle has one feature that the others don't. It can morphs a single figure into multiple figures in your scene. This is great for a number of reasons, including that you can make more morphs without having to delete morphs. The whole point of DAZ is to allow artists to create their own content, and the more morphs you have, the more content you can create. The only caveat on this is that you can only morph using the single figure file that comes with the bundle, and you are limited to the morphs in that bundle. This works great for male or female characters. Even with a single figure, you can morph into a separate gender using the bundle files. What you can't do is morph another figure into the same gender, for example, a female into a female. The lack of inter-figure morphs is disappointing, but it does make sense as to why they didn't include this feature.
The bundle also includes a huge number of morphs. This is another reason why the bundle is so great. The bundle includes a huge number of morphs, and the only reason why I would skip this bundle would be if I had a huge morph count that I didn't need, or if the included morphs didn't suit me or my scene. Of the morphs included, I could use at least half. It is rather easy to learn the morphs included in the bundle, as you will see in the Animator's Guide, and there are some nice hair morphs included.
Genesis 2 has a lot of very cool changes in it. I would say its the crowning moment in DAZ Genesis. But these changes come with a cost, as they have added a lot of weight to the product. DAZ has added a lot of extra layers of plastic to the figures, and added a lot of weight to the package. One of the big changes is the use of the new figure content. If you want the lowdown on the new figure content, here is the DAZ Genesis 2 thread on the DAZ forums. If you want to skip the thread, I will do my best to explain what has changed.
The new figure content is called Genesis 2. Its content is 3D Studio Max and 3D Warehouse. Genesis 2 is the foundation of the Genesis 3 product. It provides the foundation for Genesis 3. You can view the genesis 2 threads here. The old figure models (Genesis 1) use the new content only as a reference to create the new models. 827ec27edc