How To Make Kibble Rimworld ##VERIFIED##
Download >>> https://urlgoal.com/2t1ZuD
Kibble can be cooked at a Butcher spot or Butcher table. A batch of kibble requires 1 unit of nutrition from vegetarian items, and 1 unit of nutrition from meat or animal products. For example, 20 rice and 20 insect meat are sufficient. A completed bill requires 450 ticks (7.5 secs) and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
Both kibble and meals allow non-warg carnivores to eat some vegetables, and herbivores to eat meat, while being more efficient than raw food. While kibble isn't as nutrition efficient as meals (simple meals, 180% efficient; pemmican, 160% efficient), kibble has its unique advantages:
Overall, kibble is nutritionally useful if you have spare hay, and better than simple meals for the purposes of small animals. It is much better than pemmican in terms of colonist work, even considering the extra food pemmican gives. Kibble also allows use of human meat and insect meat, without the micromanagement required for separating meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below.
Insect meat: While your colonists can eat insect meat, many religions and memes dislike using insect meat in meals and put colonists in a bad attitude. However, instead of letting all that delicious meat go to waste, we can feed them to our animals in tasty kibble dishes. To enable the use of insect meat in kibble, go into the details of the kibble bill and allow the use of insect meat in kibble production.
Rice: Growing rice for kibble production is an excellent choice for colonists with limited growing skills. Quick and easy to grow, rice is a good choice for gaining usable plant matter for cooking. It takes approximately three days to produce and grows faster with a sunlamp nearby.
After planting the seed in a safe, fertile location, select who you want to connect to the tree. This person will be permanently bonded to the tree and spend nearly half their day pruning it. I recommend picking someone with a high plants skill to speed up the pruning process. Also, be sure to change the caste from the default hauling caste to the berry caste and get your colonist attuned to the tree to make the change.
Elephants (animal skill:7) These sturdy herbivores are great companions in plant-dense environments. Their preference for veggies makes it easier to feed them when meat gets scarce, and their strong tusks can easily disable unguarded foes.
Wild Humans: After succumbing to madness, many colonists end up going into the wild to become one with the animals. We can tame and eventually civilize our wayward brethren but doing so takes time and a large amount of kibble. After some amount of time, we can turn that substitute teacher gone animalistic back into a functioning part of our burgeoning society.
While kibble is the most efficient way to feed your animals, losing your cooking colonist can impair your kibble production. Luckily there are several alternatives we can employ to prevent our animals from starving. 2b1af7f3a8