Only one actual Enchantment ID needs to be used for the command to work. The enchantments will be applied based on the value of the player's enchanting skill. A skill of 85 would apply a sneaking skill of 85%, and so on. This also means that any fortify enchanting effects of potions or apparel will affect the strength of the enchantments.Some Enchantments can only be used by themselves such as the Ebony Blade Absorb Health. In order to see what Enchantment must be by itself look for the Only Enchantment Section. If the Enchantment has to be used by itself you will see a Y if not you will see a N.
If you want to create some really crazy stuff, this command to give yourself a full set of apparel (head, arms, legs, body) all with the fortify enchanting enchantment (id code: 00109632) applied twice. Then equip all of these items and repeat the process of giving yourself the enchanted apparel. The second set of apparel will be exponentially stronger than the first and this process can be repeated until the game crashes (do not know exactly why this happens, it seems to happen when either the value of the item exceeds 1 trillion or when the enchantment is stronger than 1 billion) this game crashing level of awesome only took about 5 repeats of the process (which is very quick because pushing the up arrow key when in command prompt accesses the last command you typed). Seeing as only two or three repeats of this process can make you armor and weapons that have similar effect to toggling god mode on (that command is TGM) it is suggested that you stop there, because after that the game will crash often and it become difficult to predict when it crash after this point. Save after every step.
Weapons made through the console will always have about 11.5 charges(regardless of enchanting level), and can be recharged. Some effects don't require charges unless grouped with an effect that does require charges. When used on weapons some MGEF are toggled on hit(first hit= on,second hit= off), like improved nighteye.
If you want to add an enchantment to your repertoire, use player.additem refid 1 to spawn a weapon with the desired enchantment, then disenchant it, see the list of generic magic weapons or generic magic apparel. You can use player.additem 0002e4ff 1 to give yourself a filled Grand Soul Gem.
This page of the IGN Wiki Guide for The Elder Scrolls V: Skyrim contains the many Item Codes that can be used to spawn Armor with the command console in the PC/Steam version. It's also compatible with the Special Edition and Anniversary Edition, but the functionality is not available on PS5 and Xbox Series X/S versions. For more, be sure to check out the PC Console Cheats, Easter Eggs, Cheats & Secrets, and Mods guides.
A fun twist to playing Skyrim is to begin the game with a random item entered from the console command. This starting item can even contain an enchantment or two for a little extra punch in our pseudo-Nordic fantasy world.
random.choice() chooses one item from a dictionary at random. The resulting list is stored in a variable from which the item ID or description can be obtained. Otherwise, this is a simple script. All you need to do is add more items and enchantments to the Python dictionaries. The trick is to find proper compatibility.
An item can have one or two enchantments at most using the Skyrim playerenchantobject command. This command adds the item to your inventory, so there is no need to use player.additem. Note that playerenchantobject does not have a dot (.) after player. It is one word.
If you've never seen console commands before, it might all look a bit complicated, but it really isn't! To help ease you in, here's a little example of how to actually type things into the console. Let's take the setplayerrace command, which lets us change your character's race. For this example, we'll change into an Argonian.
That's everything you need to know about Skyrim console commands. If you want to commit to the chaotic and often-messy nature of a Bethesda RPG, come laugh at some of the best bugs from the wider world of PC games with us.
I found this extensive list of MGEF ID's while browsing the internet for Skyrim enchantments. It's a list of over 2'000 MGEF ID's that are meant to be used with the console command playerechantobject (item ID)(MGEF ID)(MGEF ID). In case you are not familiar with this code, it allows you to create a nearly limitless amount of enchanted items through the console with the MGEF ID's you will see on the website. Many of these ID's are useless and have no effect so you'll have to just find ones that sound good and try them out in-game. I will be posting some that work on this page, but for now here's a guide of what I've figured out about these ID's:
Looking at the example we can tell that it is from a dungeon because of the prefix "dun". We can also assume this MGEF effect enhances damage because of the suffix "FF" and we know that "Contact" means the effect takes place when something is hit with the object that this effect is on. I think it's safe to assume that this is a damage dealing enchantment to be placed on a weapon that is found in a dungeon. Now that we know this we can look up this effect, and as it turns out this is the Briarheart Geis enchantment.
At the moment I am muffled and moving silently, but I would prefer to be wearing my new and improved Legendary Deadric Boots! But I can't seem to find a way to enchant them with the "Wearer Is Muffled And Moves Silently" enchantment that my Nightingale boots have. Is there any way at all that I can enchant my Deadric boots, or any other boot for that matter, with the "muffled and moves silently" enchantment?
Oh! And, I have my Aetherial Crown, and my Enchanting is at 101 with the Perk to add more than one enchantment to any item, but I cant seem to add an extra enchantment to the Aetherial Crown. Is there any way around this barrier? Hey, if I've taken it as far as I can within came parameters, then I'm willing to console code if necessary... 2b1af7f3a8